Embark on rhythmic fun with HFTA! Explore a variety of distinct stages, each offering unique enemies and original soundtracks, meticulously crafted to match the mesmerizing pixel art style.
I am part of the developer team of Hailing from the Abyss. I was in charge of creating concept art for the characters in the main developer desired art style. I was also the lead artist and animator, helped with UI, pictures, item sprites and occasionally worked on backgrounds with other contributors. I designed over 15 characters and their respective animations.
STORY
A combat-based rhythm game with unique enemies and music.
Discover how rhythmic your soul is while playing as Suri. Once the music starts, her sword will do all the singing.
GAME PLAY
The game will evolve and become more creative as new game mechanics and new music is added by completing each chapter.
To play the game use "ASKL" keys. You can remap these in game if desired.
SOUNDTRACKS
The game consists of original soundtracks with a variety of styles.
Orchestral
Remixed
Chip-tune
NOTES
You will see different notes in-game!
Healing notes that restore your health
Warning signs that will block your sight
Sped up sections
Coins
DIFFICULTY
The game has two difficulties, Easy and Hard. Expect the difficulty to increase as you progress.
This allows new users to learn and progressively attempt harder difficulties.
LEADERBOARDS
Compete with other players and be best of them!
Each stage will save your high-score
Prizes may be rewarded to top players
Event information will be on our Discord.
ENEMIES
The forces that fight Suri may come in different shapes and sizes such as interesting people, monsters, zombies and more!
AREAS
The train will travel throughout many places that are relevant to the story starting with the school and traveling through sewers, cities and more!
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